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In a few years time, a lot can happen. It's no different with us at Tamriel Rebuilt, and this made us realize we needed to update our gallery.

We're adding quite a bit of new art made in the last couple of years, and it's great to be showcasing the work made by many of our talented developers in this way. Among other things, this includes new literature and accompanying illustrations, but also new concept art and screenshots of various locations throughout the project.

To make browsing the gallery a bit easier, we've reorganized the categories to be more clear about which project it refers to. For example, we've split concept art into a Hammerfell and Morrowind section.

Anyway, we hope you enjoy the new entries and continue to follow us, both here and on our website!
Tamriel Rebuilt recently made the decision to end work on the Hammerfell project, and to let it become its own self-sufficient project apart from our team and website.

However, while it was worked on, we had some incredible and beautiful work done, by anyone's standards. I'm talking, of course, about the concept art produced for the province. Concept art is one of the largely unseen aspects of any project, whether it's a game, a video, or TV show, or a mod like Tamriel Rebuilt... simply because most people never see about it or hear about it unless looking for it intentionally.

This is unfortunate on many levels, since often times the art is infinitely better or more pleasing than anything we could hope to create in the mod. Because of this, and because we aren't willing to let our CAs' work go silently into the night, we've had our Head of Concept Art (Myzel--a talented Concept Artist in his own right) put together an artbook of much of the Hammerfell art done at the project over the years. Although it won't be hosted on a mod website such as PlanetElderScrolls, we like to think of this as a release to the community for their enjoyment, and to let everyone know that artists, too, are part of the modding team.

You can find a link to it on our Downloads page.

We hope you enjoy it as thoroughly as we did!
TR is still (and always) looking for devoted concept artists. I'd like to encourage everyone who can hold a pencil and enjoys making TES art to pay us a visit. And of course ambitious artists who are keen to aid and influence our massive project are more than welcome.

It's not always easy to get started at such a project though. I often get questions from new artists coming to TR. TR can be an intimidating place for someone who's not familiar with the way things work there. So, being bored for half an hour, I thought I'd write a little about the Concept Art department at TR and how we work.

Concept Art is only one of many areas of work at TR. We're all the way at the beginning of the production line. Together with Lore I sometimes call it the 'brainstorming department'. It's not all brainstorming though, since in the end useful, detailed concepts must be made so that modelers can use them in their work.
It's also one of the few area's where regular members can contribute. You don't have to be promoted to draw stuff. Of course contributing artists will eventually deserve such a promotion. But at CA we don't work with the claims system which is used for modeling, questmaking and regular modding, and which requires a promotion.

Sometimes new artists ask me an entirely different question. 'What should I draw? All the artists seem to know so well what they're doing. I have no clue. What do you need?'
My useless answer to such questions is usually something like: 'We need anything you can come up with.' Useless, but true. Artists are completely free. Within our frame of work (currently Hammerfell and Morrowind) they can draw anything they like, and I'd encourage them to. I always say: even if a concept is not used, it is still useful. Every concept helps define and visualize the lands and cultures we create. We're even happy with off-topic TES art, since every bit keeps the forum active.

Of course, we do need results, so there is a certain degree of directing going on. At the start of the Hammerfell project, this was done with weekly sketch groups (WSG). These were simply brainstorming sessions on the forum with a different topic every session. But now that we have a clearer view on the style/atmosphere we're going for, the brainstorming sessions are no longer as useful. Instead, we now have to focus on designing individual objects for modeling. Trees, plants, furniture, buildings, creatures, equipment; all these things must be individually designed and created. This is what the focused concept groups (FCG) were introduced for. In practice they work the same as the WSG, but this time with detailed descriptions of what objects are needed; assignments for the artists. And much is still to be done.

These assignments don't cover everything though. In no small part because we often only realize we need something after someone's made a concept of it. That's why it's important that an artist can work independently. To find his/her own projects, things we missed or can be improved or added to. At TR there's no one to hold your hand and tell you what to do (even though there's still the FCG). The concept art forum is a rather welcoming place, but it takes a little guts and devotion from the artist to really get going. But I encourage artists to try it, hang around, don't be shy and don't give up.

- Visit our forums at
- Send a pm to Myzel (Head of Concept Art)
- comment on this page
I know, this page has been dead for a very long time. But the opportunity to revive it happened to come along and, being a collector of projects, I eagerly took it. This page was once meant to be a "PR machine" (quoting Lady N here) but never seemed to get much attention. I attempt to revive it not primarily to showcase the mod, but also to collect and showcase some of the brilliant pieces of art that roll out of the community.

I think this page will perform perfectly as an active, updating showcase of TR's artistic departments. Concept art will be the main focus. CA stands all the way at the beginning of the mod building process, and is vital to the shaping and imagining of the world we are creating. But the art itself rarely makes it into the game, so a place to show some of the finest pieces (old and new) is quite welcome. Other forms of art I'll try to include are promotional art, and perhaps also some of the 3D models and books that have been made at TR.

In short, welcome to Tamriel-Rebuilt's revived gallery.

- Myzel
Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the province of Hammerfell as a modification for TES IV: Oblivion
Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging gameplay experience. We are approaching this enormous task on a region by region basis, selecting small portions, developing them fully and moving on. This will not only enable us to explore all areas of TES IV modding, but will allow us to take advantage of the broad range of talent available in our community.

We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.

If you would like join us in modding Hammerfell, or if you would simply like to know more, visit our forums at, or log onto our IRC channel. We'll see you there!